LightFury Games bags $11 million from Blume, MS Dhoni, others
23 Apr 2026, 05:45 PMThe fresh capital will primarily go towards completing development of its flagship title 'eCricket' and building out live operations infrastructure.
LightFury Games, a Bengaluru-based gaming startup, has raised $11 million in a pre-Series A funding round from Blume Ventures, V3 Ventures, Japanese gaming major MIXI, and Times Internet.
The round also strategic investment from Indian cricketers including MS Dhoni, Jasprit Bumrah and Hardik Pandya, it said in a statement.
Other players who invested in the round are Shreyas Iyer, Ravindra Jadeja, Tilak Varma, and Sai Sudharsan.
The fresh capital will primarily go towards completing development of its flagship title 'eCricket' and building out live operations infrastructure including content pipelines and post-launch systems designed to sustain a high-quality, continuously evolving player experience.
LightFury Games was founded in 2024 by Karan Shroff, Anurag Banerjee, and Tina Balachandran, a trio of industry veterans whose combined experience spans over 40 AAA game titles.
The studio, now 100 members strong, is building 'eCricket' -- a mobile-first cricket title developed on Unreal Engine 5 that features physics-led gameplay, dynamic AI commentary, broadcast-style presentation, and a licensed roster of over 600 professional cricketers including Ben Stokes, Kane Williamson, Jos Buttler, and Chris Gayle, among others. The game targets a global cricket audience estimated at over 2.5 billion.
"We are building from India for the world, with a very high bar on quality, deep competitive gameplay, and true-to-sport authenticity," said Karan Shroff, co-founder and CEO of LightFury Games.
"We’ve backed LightFury from inception, in their mission to pioneer a new generation of Indian gaming studios, building IPs with global ambition," said Karthik Reddy, co-founder and managing partner, Blume, adding he would like the startup to be the Dhurandhar of Indian gaming history.
India's gaming market is projected to reach $9.89 billion by 2031, growing at a CAGR of roughly 14.55%, even as the global gaming industry hurtles toward a $400 billion valuation. The cricket gaming segment, in particular, has remained surprisingly underdeveloped relative to the sport's cultural footprint -- a gap that has attracted both capital and strategic interest, the statement noted.



